Difference between revisions of "Planned Features"

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* Survival mode (start with the bare minimum resources, harvest and build to survive)
 
* Survival mode (start with the bare minimum resources, harvest and build to survive)
 
* Modding 3D models
 
* Modding 3D models
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 +
TEMPORARY DISABLED
 +
 +
Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse componentsDrilling / harvestingRefinery - process harvested ore to ingotsAssembler - manufacture components from ingotsInventory and object manipulationWeapons – automatic rifle, turrets, small ship weapons

Revision as of 19:20, 18 October 2013

A number of features were announced for the upcoming Steam Early Access alpha. Here are the features still in development:

  • Multi-player
  • Sound effects
  • Death and re-spawn
  • Character animations - enhanced version with more accurate first-person astronaut mode
  • Finishing 3D models, currently with no textures and no optimizations
  • Door, conveyor, antenna/radar, ore detector, landing gear, explosive cube, medical room – not operational yet
  • Help / tutorial system – including on-screen hints.
  • Deformations of non-armor blocks
  • Gravity currently affects astronauts only (undecided yet whether gravity should be enabled on all objects)
  • Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
  • Joystick and Xbox controller support
  • Survival mode (start with the bare minimum resources, harvest and build to survive)
  • Modding 3D models

TEMPORARY DISABLED

Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse componentsDrilling / harvestingRefinery - process harvested ore to ingotsAssembler - manufacture components from ingotsInventory and object manipulationWeapons – automatic rifle, turrets, small ship weapons