Difference between revisions of "Moon"

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(added information from planets page since they're nearly similar. reworded to fit criteria)
(added information from planets page (Surface, ore generation), reworded)
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{{PAGENAME}}s are destructible voxel objects with their own [[Gravity]] field, atmosphere, possible vegetation, and hostile life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities end. {{PAGENAME}}s range in size from <code>19km</code> to <code>38km</code>, however they can be [[Planet]] sized <code>120km</code> in diameter ''(only if spawned in manually)''. By default, each moon is accompanied by a [[Planet]], unless manually spawned in by a player. {{PAGENAME}}s and planets are exactly the same objects technically and are very similar in practice, with a few key differences being: Moons are much smaller often only 38 km in diameter and possess much weaker gravitational fields - down to 0.25 G.
 
{{PAGENAME}}s are destructible voxel objects with their own [[Gravity]] field, atmosphere, possible vegetation, and hostile life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities end. {{PAGENAME}}s range in size from <code>19km</code> to <code>38km</code>, however they can be [[Planet]] sized <code>120km</code> in diameter ''(only if spawned in manually)''. By default, each moon is accompanied by a [[Planet]], unless manually spawned in by a player. {{PAGENAME}}s and planets are exactly the same objects technically and are very similar in practice, with a few key differences being: Moons are much smaller often only 38 km in diameter and possess much weaker gravitational fields - down to 0.25 G.
  
Much like [[Asteroid]]s they are completely immobile and never will move no matter how much force is applied, and are themselves not in anyway affected by gravity. If two planets were spawned very close to each other inside both of their gravitational fields, niether of them would ever fall into each other and meet. Although objects would experience some very strange gravitational effects from both of them.
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Much like [[Asteroid]]s they are completely immobile and never will move no matter how much force is applied, and are themselves not in anyway affected by gravity. If two planets were spawned very close to each other inside both of their gravitational fields, neither of them would ever fall into each other and meet. Although objects would experience some very strange gravitational effects from both of them.
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=== Surface Generation ===
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While their surface appears randomly generated, they're in fact pre-loaded voxel models. There is no procedural generation with {{PAGENAME}}s or [[planet]]s. When the size of the {{PAGENAME}} is increased, it actually stretches the models to accommodate for the new size. The textures and vegetation aren't stretched, only the surface model is. Each {{PAGENAME}} type [[Moon/Earth|Earth-Like Moon]], [[Moon/Europa|Europa]], and [[Moon/Titan|Titan]] will spawn the appropriate models and surface textures associated with them. The same properties are applied even when it is spawned in manually by the player via ''(default)'' - <code>SHIFT+F10</code> in [[Creative Mode]].
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=== Ore Generation ===
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{| class="wikitable" style="text-align:center;"
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|colspan="11" style="color:green; background-color:#D8D8D8;height:14px; width:40px;"|
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|-
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| {{icon|Cobalt Ore|medium}} || {{icon|Gold Ore|medium}} || {{icon|Ice|medium}} || {{icon|Iron Ore|medium}} || {{icon|Magnesium Ore|medium}} || {{icon|Nickel Ore|medium}} || {{icon|Platinum Ore|medium}} || {{icon|Silicon Ore|medium}} || {{icon|Silver Ore|medium}} || {{icon|Stone|medium}} || {{icon|Uranium Ore|medium}}
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|-
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| style="height:14px; width:40px;" | [[Cobalt Ore]] || style="height:14px; width:40px;" | [[Gold Ore]] || style="height:14px; width:40px;" | [[Ice]] || style="height:14px; width:40px;" | [[Iron Ore]] || style="height:14px; width:40px;" | [[Magnesium Ore]] || style="height:14px; width:40px;" | [[Nickel Ore]] || style="height:14px; width:40px;" | [[Platinum Ore]] || style="height:14px; width:40px;" | [[Silicon Ore]] || style="height:14px; width:40px;" | [[Silver Ore]] || style="height:14px; width:40px;" | [[Stone]] || style="height:14px; width:40px;" | [[Uranium Ore]]
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|-
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| <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#800000">No</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span> || <span style="color:#008000">Yes</span>
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|}
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==== Surface ====
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(~15 to ~50 Meters):
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Large horizontal veins of [[Ore]]s with a thickness of a few meters. Each ore patch usually contains <code>1-4<.code> ores. Different ores of the same patch can be found in different height levels.
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The surface above the ore patches is slightly darker and in a brown-ish color, so they can be easily spotted from a higher position. All ice lakes on the surface of a {{PAGENAME}} contain [[Ice]] ores.
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==== Boulders ====
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The [[Ore]] is hidden inside stone rocks that are spread randomly over the surface. Boulders are all about the same size, they contain about <code>~20,000</code> of rare ores up to <code>~100,000</code> of iron ore. Under certain conditions, the positions of non-drilled boulders are reset completely, so GPS-Markers on these rocks become void. The rocks are also voxel entities that are separate from the {{PAGENAME}}s voxels. They do overlap the moon in the way that station blocks do.
  
 
== Moon Variants ==
 
== Moon Variants ==

Revision as of 10:18, 19 March 2016

Moon Moon01.jpg




Overview

Moons are destructible voxel objects with their own Gravity field, atmosphere, possible vegetation, and hostile life. They are similar to Asteroids in that they're fully destructible voxels, and have randomly generated Ores but that's where their similarities end. Moons range in size from 19km to 38km, however they can be Planet sized 120km in diameter (only if spawned in manually). By default, each moon is accompanied by a Planet, unless manually spawned in by a player. Moons and planets are exactly the same objects technically and are very similar in practice, with a few key differences being: Moons are much smaller often only 38 km in diameter and possess much weaker gravitational fields - down to 0.25 G.

Much like Asteroids they are completely immobile and never will move no matter how much force is applied, and are themselves not in anyway affected by gravity. If two planets were spawned very close to each other inside both of their gravitational fields, neither of them would ever fall into each other and meet. Although objects would experience some very strange gravitational effects from both of them.

Surface Generation

While their surface appears randomly generated, they're in fact pre-loaded voxel models. There is no procedural generation with Moons or planets. When the size of the Moon is increased, it actually stretches the models to accommodate for the new size. The textures and vegetation aren't stretched, only the surface model is. Each Moon type Earth-Like Moon, Europa, and Titan will spawn the appropriate models and surface textures associated with them. The same properties are applied even when it is spawned in manually by the player via (default) - SHIFT+F10 in Creative Mode.

Ore Generation

Cobalt Ore Icon.png Gold Ore Icon.png Ice Icon.png Iron Ore Icon.png Magnesium Ore Icon.png Nickel Ore Icon.png Platinum Ore Icon.png Silicon Ore Icon.png Silver Ore Icon.png Stone Icon.png Uranium Ore Icon.png
Cobalt Ore Gold Ore Ice Iron Ore Magnesium Ore Nickel Ore Platinum Ore Silicon Ore Silver Ore Stone Uranium Ore
Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes

Surface

(~15 to ~50 Meters): Large horizontal veins of Ores with a thickness of a few meters. Each ore patch usually contains 1-4<.code> ores. Different ores of the same patch can be found in different height levels. The surface above the ore patches is slightly darker and in a brown-ish color, so they can be easily spotted from a higher position. All ice lakes on the surface of a Moon contain Ice ores.

Boulders

The Ore is hidden inside stone rocks that are spread randomly over the surface. Boulders are all about the same size, they contain about <code>~20,000 of rare ores up to ~100,000 of iron ore. Under certain conditions, the positions of non-drilled boulders are reset completely, so GPS-Markers on these rocks become void. The rocks are also voxel entities that are separate from the Moons voxels. They do overlap the moon in the way that station blocks do.

Moon Variants

<Explanation of moons having different types>

Earth-Like Moon

<Summary here>

Europa

<Summary here>

Titan

<Summary here>

Natural Gravity

<A general explanation of how moon gravity and its effects work. Heavily detailed information about natural gravity should go into the link below>

Thruster Behavior

<Explanation on how natural gravity changes the behavior of Ion thrusters and how they differ from Atmosphere ones>

See Also

Known Issues

Update History