Difference between revisions of "Mods"

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'''Mods''' are community-built extensions and modifications of the base Space Engineers game.  They can add a variety of new blocks, textures, and concepts, though many merely adapt or tweak current content.
 
'''Mods''' are community-built extensions and modifications of the base Space Engineers game.  They can add a variety of new blocks, textures, and concepts, though many merely adapt or tweak current content.
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Most mods are deployed through [http://steamcommunity.com/sharedfiles/browse/?appid=244850 the Steam workshop].  By subscribing to a mod, your client will automatically have it available to use when hosting a game, and updates will automatically be downloaded.  If you are connecting to a server that has mods, there is no need to subscribe to them before connecting, as they will be downloaded as part of your connection process (it does however speed things up if you have already subscribed).
 
Most mods are deployed through [http://steamcommunity.com/sharedfiles/browse/?appid=244850 the Steam workshop].  By subscribing to a mod, your client will automatically have it available to use when hosting a game, and updates will automatically be downloaded.  If you are connecting to a server that has mods, there is no need to subscribe to them before connecting, as they will be downloaded as part of your connection process (it does however speed things up if you have already subscribed).
  
Mods can also be manually added to the game.  Mods added in this way are not limited as much as the Steam-based mods are, and extreme caution must be taken lest a malicious mod perform unwanted actions on your system.
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Mods can also be manually added to the game.  Mods added in this way are not limited as much as the Steam-based mods are, and extreme caution must be taken lest a malicious mod perform unwanted actions on your system. Keep in mind that players joining your server cannot automatically download file-based mods.
  
For more information on how to start modding, see the [[Modding Guide]] page.
 
  
==Types of Mods==
 
  
There are several different types of mods that one can install, and the sheer number might be overwhelming at first.  These mod divisions as listed in the Steam Workshop include:
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== Mod types ==
  
* Block Mods
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There are several different types of mods that one can install, and the sheer number might be overwhelming at first. Each mod may provide alterations, new blocks, or a series of several different kind of changes that cover many different categories. See the following page to view the mod divisions and their explanations:
* Skybox Mods
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:*[[Mod Types]]
* Character Mods
 
* Animation Mods
 
* Respawn Ship Mods
 
* Production Mods
 
* Script Mods
 
* Modpack Mods
 
* Other Mods
 
** Weapon Mods
 
  
A simple explanation of each can be found below. A not-so-comprehensive list of each mod type can be found at the [[List of Mods]] page or the Steam workshop page. 
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== How to use mods ==
 +
Choosing which mods you want to play, and downloading them is seamless with the steam workshop. They provide enhanced gameplay provided by players who also enjoy the game as much as you do. To learn more about browsing, subscribing, and playing mods in your world, please see:
 +
:*[[Mod Selection Screen]]
  
===Block Mods===
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== How to create your own mods ==
Block mods are individual or groups of blocks that become buildable in the game. These blocks are usually purely aesthetic in nature (such as the [http://steamcommunity.com/sharedfiles/filedetails/?id=312976851 Eikesters Decorations mod] that adds pipes, bars, and other decorative items), functional modifications of vanilla blocks (such as the [http://steamcommunity.com/sharedfiles/filedetails/?id=295393216 Armor Thrusters mod] that adds thruster variants that build flush with the armor surrounding them), or functional revamps of vanilla items (such as the various extra-large thruster or super-heavy armor variant mods).
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KeenSoftwareHouse heavily supports & encourages modders to provide more gameplay experiences for SE players everywhere. They regularly provides more tools to help the average player modify their game. Those who desire to create modifications for the game, such as new blocks, scripts, etc and require some insight can view the modding guide in the wiki. For more information on how to start modding, see the page below:
 +
:*[[Modding Guide]]
  
Usually these mods avoid stepping on any toes and introduce new blocks completely separate from the vanilla blocks, but this is not always true, and it is well supported to allow a mod to modify the vanilla blocks themselves.  If a block mod is [[Survival Mode|survival]]-ready, this means it has construction models of some sort and has a [[Component]] recipe to construct it.
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[[Category:Space Engineers]]
  
===Skybox Mods===
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== List of mods ==
Skybox mods modify the [[Skybox]] in the game to give a different aesthetic feel to the space the game takes place in. There are many different styles, including deep space ([http://steamcommunity.com/sharedfiles/filedetails/?id=330028249 SimplyStars]), planetary ([http://steamcommunity.com/sharedfiles/filedetails/?id=309473895 Planetary Sunrise]), or even low-earth orbit ([http://steamcommunity.com/sharedfiles/filedetails/?id=308591803 Earthlike Planet Atmosphere]).  This is not to mention all the dozens of EVE Online nebula ports.
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The mod list is a space in the wiki for modders who need a place to store information for other players. Modders are able to create their own mod page, and as many sub pages to it as they desire. An additional feature to this is their mod will be listed here on the wiki. - Some mods may not be displayed publicly if the mod author chooses not to enable this.
 +
:*[[List of Mods]]
  
If you're looking for a visual change, these are the first mods to look at. Beware lighting changes, though; many skyboxes decrease the lighting significantly to give it a more realistic feel, and this necessitates the use of spotlights on ships, which can add up to a lot of lag very quickly.
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=== Create your own mod page ===
 +
An in-depth guide has been provided for modders who are looking into creating their own mod page to store information, pictures, examples, troubleshooting, FAQ's, update history, etc. For more information, please see the help page below:
 +
:*[[Help:Mod pages]]
  
  
===Character Mods===
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[[category:Space Engineers]]
Character mods give players control over the exact look of their Engineers by offering different space suit options.  Once enabled on a server, the different options can be cycled and customized by players at a [[Medical Room]].  A good example is the [http://steamcommunity.com/sharedfiles/filedetails/?id=336484411 Worn Series #1] that offers a small pack of high-detail suits.  Such distinctions can be used by role-playing [[Factions]] to actually give visual differences to their internal rank, etc.
 
 
 
 
 
===Animation Mods===
 
Animation mods add more [[Gestures]] to the game, simple as that.  The eponymous gesture mod is [http://steamcommunity.com/sharedfiles/filedetails/?id=303948455 Vrakotxa's Gesture Pack], adding gestures such as hand signals, push-ups, taunts, claps, and much more.
 
 
 
 
 
===Respawn Ship Mods===
 
The default respawn ships serve their purpose, but some server owners want different options than the built-in ones.  These mods will change or tweak the default ships allowed to be spawned into. For instance, a pure PvP server might want all spawn ships to be combat-ready fighters, decreasing the amount of time respawning players need to spend before fighting. 
 
 
 
 
 
===Production Mods===
 
Production mods change the balance of material generation, refining, assembling, and construction recipes.  These can include [http://steamcommunity.com/sharedfiles/filedetails/?id=308352587 changes to refine speed/efficiency/power consumption], introducing [http://steamcommunity.com/sharedfiles/filedetails/?id=33563576 stone-to-iron conversion], or [http://steamcommunity.com/sharedfiles/filedetails/?id=303959338 introducing concrete materials] (as just one of many ways to use the excess stone invariably produced by a long-term operation).
 
 
 
 
 
===Script Mods===
 
More advanced and less obvious than most other mods, script mods introduce functionality into the game that is not easily classified by a single block or group of blocks.  For instance, these mods might [http://steamcommunity.com/sharedfiles/filedetails/?id=335211185 offer capacity warnings] on your containers, [http://steamcommunity.com/sharedfiles/filedetails/?id=317841523 allow doors to automatically open], or even [http://steamcommunity.com/sharedfiles/filedetails/?id=316995154 let you teleport]!
 
 
 
 
 
===Modpack Mods===
 
Modpack Mods are obviously only distinct in that they collect groups of mods related by function ([http://steamcommunity.com/sharedfiles/filedetails/?id=309057836 Conveyor Expansion]) or occasionally only related by creator ([http://steamcommunity.com/sharedfiles/filedetails/?id=330397602 Azimuth Industries Mega Mod Pack]).  These can be very in-depth, offering huge changes to many different areas of the game.
 
 
 
 
 
===Other Mods===
 
A catch-all group, mostly for mods improperly tagged in one of the other groups above.  In particular, weapons mods seem to be placed in this group (which will no doubt be spun into its own category eventually).
 
 
 
====Weapon Mods====
 
Weapon mods are a relatively new sort of mod, as the functionality was only introduced in [[Update 01.055]].  These sorts of mods modify the appearance, damage, behavior, and other aspects of ship-based weapons.  Ammo types and variants also fall under this type of mod.  As of [[Update 01.057]], sounds of weapons can now also be modified.
 
 
 
 
 
=== List of Mods ===
 
{{#ask: [[Category:Mod_List]]
 
| limit=1000
 
| format = template
 
| link=none
 
| template=Mod_list
 
| introtemplate=Mod_list/header
 
| outrotemplate=Mod_list/footer
 
}}
 

Latest revision as of 17:46, 4 July 2015

Mods are community-built extensions and modifications of the base Space Engineers game. They can add a variety of new blocks, textures, and concepts, though many merely adapt or tweak current content.

Most mods are deployed through the Steam workshop. By subscribing to a mod, your client will automatically have it available to use when hosting a game, and updates will automatically be downloaded. If you are connecting to a server that has mods, there is no need to subscribe to them before connecting, as they will be downloaded as part of your connection process (it does however speed things up if you have already subscribed).

Mods can also be manually added to the game. Mods added in this way are not limited as much as the Steam-based mods are, and extreme caution must be taken lest a malicious mod perform unwanted actions on your system. Keep in mind that players joining your server cannot automatically download file-based mods.


Mod types

There are several different types of mods that one can install, and the sheer number might be overwhelming at first. Each mod may provide alterations, new blocks, or a series of several different kind of changes that cover many different categories. See the following page to view the mod divisions and their explanations:

How to use mods

Choosing which mods you want to play, and downloading them is seamless with the steam workshop. They provide enhanced gameplay provided by players who also enjoy the game as much as you do. To learn more about browsing, subscribing, and playing mods in your world, please see:

How to create your own mods

KeenSoftwareHouse heavily supports & encourages modders to provide more gameplay experiences for SE players everywhere. They regularly provides more tools to help the average player modify their game. Those who desire to create modifications for the game, such as new blocks, scripts, etc and require some insight can view the modding guide in the wiki. For more information on how to start modding, see the page below:

List of mods

The mod list is a space in the wiki for modders who need a place to store information for other players. Modders are able to create their own mod page, and as many sub pages to it as they desire. An additional feature to this is their mod will be listed here on the wiki. - Some mods may not be displayed publicly if the mod author chooses not to enable this.

Create your own mod page

An in-depth guide has been provided for modders who are looking into creating their own mod page to store information, pictures, examples, troubleshooting, FAQ's, update history, etc. For more information, please see the help page below: