How to Mod Blocks

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Revision as of 04:10, 22 February 2017 by Jagunlimited81 (talk | contribs)
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Modding blocks is the process of sculpting a 3D model, texturing it, and injecting it into Space Engineers. With the introduction of the Modding API, a groundwork has been laid to even more customization of the Engineer experience.

There is currently no one-stop shop for all the information on modding. Information can be found here on the official wiki and the official modding section of the forums.


Tools

Here are the recommended tools to start modding blocks in Space Engineers:

  • Blender (For creating 3D models)
  • SpaceEngineersModSDK (For all of your other small tools)
  • Havok "Content Tools for Game Artists and Designers" (Official distribution of this tool has stopped. Please refer to this forum to find a Dropbox with the tool)
  • Havok FBX Importer (it is probably a good idea to place this in the Havok directory)
  • Paint.NET

Overview

There are a variety of block mods in Space Engineers. Some are just for armor and decoration, but other blocks might have uses, like cockpits and reactors.


Setting up

Once you got the Space Engineers Block Tools plug-in, install it in Blender by going to the user preferences, switch to the "Add-Ons" tab, click on "Install from File…​" and navigate to the downloaded .zip file.

You need to enable it after you’ve installed it. You can find the add-on by using the search box or going to the Category "Space Engineers". After you’ve enabled the add-on by checking the box, open its settings by clicking the arrow on the left. You need to provide all the paths in the list like so:

Space Engineers

  • Game Directory: \SteamLibrary\steamapps\common\SpaceEngineers\
  • MWM Builder: \SteamLibrary\steamapps\common\SpaceEngineers\Tools\MwmBuilder\MwmBuilder.exe

Havok Content Tools

  • FBX Importer: \Program Files\Havok\HavokContentTools\FBXImporter.exe
  • Standalone Filter Manager: \Program Files\Havok\HavokContentTools\hctStandAloneFilterManager.exe