Difference between revisions of "Creative Mode"

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=== Blueprints ===
 
=== Blueprints ===
There Is also an option to create a [[Blueprint]] of your creation and build it in [[Survival Mode]] using a [[Projector]] .<ref>http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html?showComment=1380383077197#c3309767604957311839</ref>
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[[Blueprint]]s can be instantly spawned in {{PAGENAME}} via ''(default)'' - <code>F10</code> without the need for a [[Projector]], or [[Component]]s. Any items that were inside the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] - Nobody ''(neutral)''.
  
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Additionally, players can save their blueprints faster in {{PAGENAME}} by copying the ship/station into the clip board - ''(default)'' <code>CTRL+C</code>, and then going into the blueprint menu ''(default)'' - <code>F10</code>, and selecting "Create from clipboard", or "Replace with clipboard" which will replace the selected blueprint.
  
 
=== Asteroids & Planets ===
 
=== Asteroids & Planets ===
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[[Asteroid]]s and [[Planet]]s/[[Moon]]s can be spawned in creative mode by going into the menu - ''(default)'' <code>SHIFT+F10</code>. Either pre-built models ''(ex: asteroids)'' can be inserted, or randomly generated objects using the procedural system.
  
 
==== Predefined ====
 
==== Predefined ====

Revision as of 08:43, 5 March 2016

Creative Mode Creative01.jpg
🚧🚧🚧 Under Construction 🚧🚧🚧
Attention - This page is currently being actively worked on, and may contain incomplete information

Overview

Creative Mode in Space Engineers is a free building mode that allows players have the ability to place an infinite number of blocks, unlike Survival Mode where blocks must be constructed from Components, and welded in a time-consuming fashion. In Creative Mode, blocks are placed instantly; fully constructed, players are immune to damage, Hydrogen & Oxygen will not be consumed and are infinite. Objects can also be spawned instantly in such as Asteroids, Blueprints, and other various items. Players are also able to construct scenarios while in Creative Mode for other players to play & explore.

Creating Objects

Space Engineer welding frame
  • Press “G” key to open “Toolbar Config” screen
  • Click one of the buttons: “New small ship”, “New large ship” or “New station”
  • A landing gear (ship) or light armour block (station) ghost will appear
  • Point at the location you want it to be placed and click to place it
  • You can then start attaching additional blocks to it (cockpit, reactor, thrusters, gyro, etc.)

Spawning Objects

In Creative Mode, player(s) can instantly spawn in nearly any object in the game, or from the workshop. This includes, but not limited to - Components, Tools, Materials, Ores, ships, stations, asteroids, and planets.

Adjusting Placement

Players can decrease/increase the range the object they're spawning from them with the Control - (default) CTRL+SCROLLWHEEL UP/DOWN.

Blueprints

Blueprints can be instantly spawned in Creative Mode via (default) - F10 without the need for a Projector, or Components. Any items that were inside the blueprint when it was saved will also be included when spawned. All blueprints when spawned in Creative Mode are set to Ownership - Nobody (neutral).

Additionally, players can save their blueprints faster in Creative Mode by copying the ship/station into the clip board - (default) CTRL+C, and then going into the blueprint menu (default) - F10, and selecting "Create from clipboard", or "Replace with clipboard" which will replace the selected blueprint.

Asteroids & Planets

Asteroids and Planets/Moons can be spawned in creative mode by going into the menu - (default) SHIFT+F10. Either pre-built models (ex: asteroids) can be inserted, or randomly generated objects using the procedural system.

Predefined

Predefined asteroids are pre-built models that players can spawn in the game. They range from mountains on planets, to asteroids in space. They have no random generation.

Procedural

Procedural objects allow a player to randomly generate an asteroid with a different variation, and ore content each time. The variation can also depend on the size, and seed type the player chooses.

Size This slider determines the size of the object you want to spawn in. Only a minimum of 5m to 500m can be spawned with the procedural system.
Seed A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique asteroids they discover from other people or find on their own. However, it should be noted that any changes made to the asteroid by the player will not show in a newly created seed when spawned again.
Generate Seed This action randomly produces a random seed (variation).

Planets

Players are able to spawn their own custom generated Planets & Moons using the procedural generator. It allows a player to randomly generate a planet for example with a different variation to its surface each time it is spawned in with different seeds and size settings.

Size This slider determines the size of the object you want to spawn in. Only a minimum of 19km to 120km can be spawned with the planet spawn system.
Seed A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique planets they discover from other people or find on their own. However, it should be noted that any changes made to the planet's surface by the player will not show in a newly created seed when spawned again.
Generate Seed This action randomly produces a random seed (variation).
Surface Type Preset surface types can be selected and used when spawning in a new planet. ex)Earth-like will produce the same textures and planets as the preset Earth planet.

Items

References


Media

Space Engineers - Alpha Footage 8/2013. Example of player in Creative Mode

Tips

Update History

Update 01.007
  • Copy, paste, delete added to the game