Component/de
Contents
Komponenten
Alle Komponenten in Space Engineers basieren entweder auf dem großen Block oder dem kleinen Block. Große Blöcke haben sind 2,5m² und kleine Blöcke 0,5m² groß.[1] Die Größe jeder Komponente ist entweder identisch mit einem oder mehreren Blöcken. Die folgenden Blöcke sind in der aktuellen Alpha-Version von Space Engineers verfügbar:
Großes Schiff/Station
Name | Icon | Masse (kg) | Beschreibung |
---|---|---|---|
Block/de | 64px | ||
Förderband | 524 | A multi-directional conveyor block that can transfer items between other blocks from all sides | |
Großer Wasserstofftank, Betriebsbereit, Hack, Kleiner Wasserstofftank | |||
O2/de | 64px | 2,587 | A functional structure for processing Ice into breathable Oxygen and Hydrogen. |
Small Hydrogen Tank/de | 0 | A smaller Hydrogen Tank block used to store and distribute Hydrogen. | |
Vending Machine/de | |||
Window 1x1 Side Inv/de | 0 | 1x1 Inverted corner side | |
Window 1x2 Side Left Inv/de | 0 | Inverted Angled 1x2 window. | |
Window 1x2 Side Right Inv/de | 0 | Inverted Angled 1x2 window. |
Small Ship
Name | Icon | Masse (kg) | Beschreibung |
---|---|---|---|
Förderband | 783 | A multi-directional conveyor block that can transfer items between other blocks from all sides | |
Großer Wasserstofftank, Betriebsbereit, Hack, Kleiner Wasserstofftank | |||
O2/de | 64px | 298.6 | A functional structure for processing Ice into breathable Oxygen and Hydrogen. |
Small Hydrogen Tank/de | 0 | A smaller Hydrogen Tank block used to store and distribute Hydrogen. |
Details ausgewählter Komponenten
Antriebe
Antriebe brauchen sowohl bei kleinen wie auch großen Schiffen Reaktor-Energie und nutzt zwei verschiedene Arten von Schub. Ein Antrieb nutzt seinen vollen Schub während der Stabilisierung, jedoch nur 2/3, wenn der Pilot W, A, S, D oder andere Manövrierfunktionen verwendet. Das bedeutet, dass sich ein Schiff schneller stabilisiert, wenn ein Pilot keine Steuerkontrolle verwendet.
Kleine Schiffe
Antriebseigenschaften kleines Schiff[2] | ||||
---|---|---|---|---|
Kraft (N) | Energie (MW) | Masse (Kg) | ||
Kleiner Antrieb | Max | 18,165 | 0.05 | 93 |
Maneuver | 12,000 | 0.0336 | ||
Großer Antrieb | Max | 218,250 | 0.6 | 721 |
Maneuver | 144,400 | 0.4 |
Große Schiffe
Antriebseigenschaften großes Schiff[2] | ||||
---|---|---|---|---|
Kraft (N) | Energie (GW) | Masse (Kg) | ||
Kleiner Antrieb | Max | 150,660 | 1 | 3384 |
Maneuver | 100,000 | 0.56 | ||
Großer Antrieb | Max | 1,815,000 | 10 | 43212 |
Maneuver | 1,200,000 | 6.72 |
Reactors
Ship reactors output different amounts of power depending on reactor and ship size. Most functional blocks use some power, Refineries Assemblers and Thusters are the biggest consumers of power. Note that they all have small idle power usage.
Reactor Power Output[2] | ||
---|---|---|
Power (MW) | ||
Small Ship | Small Reactor | 0.1 |
Large Reactor | 3.5 | |
Large Ship | Small Reactor | 5 |
Large Reactor | 100 |
Tips for Planning Ship Thruster-Reactor Systems
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
- Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
Landing Gear
Landing gears allow a ship to latch onto another object. They are particularly useful when docking small ships on larger carrier ships. However, when the larger ship maneuvers (especially in pitch and yaw) there is a common issue where the smaller ship's landing gear will break due to a collision error.
- In order to avoid this issue, ensure that the landing gear is not in direct contact with the metal of the carrier ship. Instead, slowly move toward the ship and attach them the instant the indicator turns yellow. This will leave some space in between the two ships, and keep the collision error from occurring.
- ↑ http://steamcommunity.com/app/244850/discussions/0/810939351168363653/
- ↑ 2.0 2.1 2.2 Measured in-game