Difference between revisions of "Artificial Mass/zh"

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{{DISPLAYTITLE:人工质量}}
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{{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU}}
{{itembox
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{{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU}}
| item = Artificial Mass
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[[File:Artificalmass02.jpg|thumb|343px|车辆在游戏中创造的汽车正被其轮子上的人造块拉向地面]]
| translation = 人工重力
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[[File:Artificalmass03.jpg|thumb|343px|简单的玩家制作的鱼雷,由人工重力发生器推动]]
| description = 受人造重力場影響的方塊
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[[File:Artificalmass01.jpg|thumb|343px|大小人造砌块。无电(红光)、有电(蓝光)]]
| tool = no
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== 人工重力 ==
| largeship = yes
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人工重力将为所在网格在接触引力场时,提供额外的 人工 [引力质量];<br/>
| smallship = yes
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人工重力的引力质量是固定量(大小网格不同),叫'''虚拟质量'''('''Virtual Mass''')<br/>
| component = no
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该方块需要供电才能工作。耗电量见右表列出。
| rawmaterial = no
 
| material = no
 
  
  
| lmass = 5000
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== 使用 ==
| lbuildtime = 10
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人工重力可用于常在引力场环境内工作的载具;
| lcomponentstructure = 5
 
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 30
 
| lcomponent2 = Superconductor Component
 
| lcomponent2amt = 20
 
| lcomponent3 = Construction Component
 
| lcomponent3amt = 30
 
| lcomponent4 = Computer
 
| lcomponent4amt = 20
 
| lcomponent5 = Gravity Generator Components
 
| lcomponent5amt = 9
 
| lcomponent6 = Steel Plate
 
| lcomponent6amt = 60
 
| lvirtualmass = 50000
 
| lpowerconsumption = 0.6
 
| lwidth = 1
 
| lheight = 1
 
| ldepth =1
 
  
  
| smass = 876.4
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==参阅==
| sbuildtime = 10
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=== 相关 ===
| scomponentstructure = 5
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与现实物理的区别及适当理解;参阅[引力]
| scomponent1 = Steel Plate
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[ 自拽式引力引擎 ]
| scomponent1amt = 1
 
| scomponent2 = Superconductor Component
 
| scomponent2amt = 2
 
| scomponent3 = Construction Component
 
| scomponent3amt = 2
 
| scomponent4 = Computer
 
| scomponent4amt = 2
 
| scomponent5 = Gravity Generator Components
 
| scomponent5amt = 1
 
| scomponent6 = Steel Plate
 
| scomponent6amt = 1
 
| svirtualmass = 2000
 
| spowerconsumption = 0.025
 
| swidth = 1
 
| sheight = 1
 
| sdepth = 1
 
  
| version = 01.105
 
}}
 
  
== Overview ==
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=== 编程 ===
The artificial mass block creates mass on the place where it's connected, which allows ships to be affected by the artificial gravity. The effective mass is 2000 kg on small ships and 50000 kg on large ships, which means that the block is pulled down with the equivalent force of an object of 2000/50000 kg. Hence, if the overall mass of the ship is greater than this, it will be pulled with a slower acceleration than the actual acceleration of the gravity affecting it. The artificial mass block is the first block to be affected by gravity, and was introduced in patch 1.025.010.
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[[Programming_Guide/Action_List#Artificial_Mass|Action List - Artificial Mass]]
== Usage ==
 
The artificial mass block can be used to add gravity to ships and other objects.
 
While it can be used to create realistic vessels that obey the laws of gravity, it is also useful for creating vehicles that require an anchor or stabilizing force, such as trams/rail vehicles or cars and rovers. The amount of possibilities are endless. Uses vary from gravity applied thrust for ships, to player-made torpedoes.
 
  
=== Mass Applied ===
 
{| class="wikitable"
 
!colspan="2" style="text-align:center;"|Mass applied by 1 Artificial Mass block
 
|-
 
! style="text-align:center;"|Type
 
! style="text-align:center;"|Weight
 
|-
 
| style="text-align:center;"|Small Ship
 
|style="text-align:center;"|2,000 kg
 
|-
 
| style="text-align:center;"|Large Ship
 
|style="text-align:center;"|50,000 kg
 
|-
 
|style="text-align:center;"|Station
 
|style="text-align:center;"|N / A
 
|}
 
 
=== Physics of Artificial Mass ===
 
Artificial Mass in Space Engineers employs a particularly interesting concept in physics: The idea that inertial mass and gravitational mass are not necessarily the same thing. Inertial mass describes how difficult it is to move an object. Gravitational mass describes how much gravitational fields affect an object. In real life these quantities are the same.
 
 
With the Artificial Mass block in Space Engineers, we see a case where gravitational and inertial mass are not equivalent. Far more force is exerted on an active Artificial Mass block by a gravitational acceleration than by an inertial acceleration (a push).
 
  
It is also worth noting that Artificial Mass blocks can be used in conjunction with [[Gravity Generator|Gravity Generators]] to break Newton's third law. In Newton's third law, every action must have an equal and opposite reaction. However, Gravity Generators do not experience a force after exerting a force on an object, thus breaking Newton's third law. This can be exploited to create powerful amounts of thrust by attaching both Gravity Generator and Artificial Mass blocks to a ship, and having the gravity generators "pull" the ship forward. This mechanism is usually referred to as a gravity drive.
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== 记录 ==
 
 
 
 
== Media ==
 
 
{| class="wikitable"
 
{| class="wikitable"
|[[File:Artificalmass02.jpg|center|thumb|400px|A car created in-game is being held towards the ground by the artificial mass blocks on its wheels]]
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|| [[Update 01.025.010]] |||Artificial Mass block introduced
|[[File:Artificalmass03.jpg|center|thumb|400px|A simple player-made torpedo that is pushed by artificial gravity generators]]
 
|-
 
|[[File:Artificalmass01.jpg|center|thumb|400px|Large and small artificial blocks. Non-powered (Red light), and powered (Blue light)]]
 
 
|}
 
|}
  
== Tips ==
 
 
== Known Issues ==
 
 
== Programming ==
 
(IMyVirtualMass)<br>
 
Actions: 3
 
Toggle block On/Off
 
Toggle block On
 
Toggle block Off
 
 
Properties: 0
 
 
== Update History ==
 
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{| class="wikitable" style="width: 100%"
 
|style="text-align: center;width: 8%"| [[Update 01.025.010]] ||style="padding-left: 10px;padding-right: 10px;"|
 
*人工重力被加入遊戲
 
|}
 
  
</div>
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{{DISPLAYTITLE:人工重力}}
[[Category:Miscellaneous Blocks]]
 

Latest revision as of 10:54, 12 December 2020

Artificial Mass Icon.png
大型舰船 / 空间站
人工重力
Large Ship Icon.png

组件需求

 有功能 

 破解 

尺寸(宽,高,长)1,1,1
重量9,544 kg
9,544,000 g
9,544,000,000 mg
9.544 t
完整度14,520
建造耗时24 s
模拟质量50,000 kg
50 t
最大输入功率600 kW
0.6 MW
600,000 W
耗电分组Utility
气密情况通气
性能成本(PCU)25
明细编辑于: 2020-04-08
Artificial Mass Icon.png
小型舰船
人工重力
Small Ship Icon.png

组件需求

 有功能 

 破解 

尺寸(宽,高,长)1,1,1
重量906.4 kg
906,400 g
906,400,000 mg
0.906 t
完整度872
建造耗时14 s
模拟质量2,000 kg
2 t
最大输入功率250 kW
0.25 MW
250,000 W
耗电分组Utility
气密情况完全
性能成本(PCU)25
明细编辑于: 2020-04-08
车辆在游戏中创造的汽车正被其轮子上的人造块拉向地面
简单的玩家制作的鱼雷,由人工重力发生器推动
大小人造砌块。无电(红光)、有电(蓝光)

人工重力

人工重力将为所在网格在接触引力场时,提供额外的 人工 [引力质量];
人工重力的引力质量是固定量(大小网格不同),叫虚拟质量Virtual Mass
该方块需要供电才能工作。耗电量见右表列出。


使用

人工重力可用于常在引力场环境内工作的载具;


参阅

相关

与现实物理的区别及适当理解;参阅[引力] [ 自拽式引力引擎 ]


编程

Action List - Artificial Mass


记录

Update 01.025.010 Artificial Mass block introduced