Difference between revisions of "Artificial Mass/zh"

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{{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU}}
 
{{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassLarge|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU}}
 
{{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU}}
 
{{SimpleItembox|Mod:Vanilla/CubeBlock/VirtualMassSmall|Size|Mass|Integrity|BuildTimeSeconds|VirtualMass#kg|RequiredPowerInput#kW|ResourceSinkGroup|IsAirTight|PCU}}
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[[File:Artificalmass02.jpg|thumb|343px|车辆在游戏中创造的汽车正被其轮子上的人造块拉向地面]]
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[[File:Artificalmass03.jpg|thumb|343px|简单的玩家制作的鱼雷,由人工重力发生器推动]]
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[[File:Artificalmass01.jpg|thumb|343px|大小人造砌块。无电(红光)、有电(蓝光)]]
 
== 人工重力 ==
 
== 人工重力 ==
The artificial mass block creates mass accepted by the game's gravity cube, on the place where it's connected, which allows ships to be affected by the artificial gravity. The effective mass is 2000 kg on small ships and 50000 kg on large ships, which means that the block is pulled down with the equivalent force of an object of 2000/50000 kg. However, if a ship with its own mass is attached, they will be pulled with a slower acceleration than the actual acceleration of the gravity affecting it, because the game does not recognize the ship's mass as it calculates the gravity. The artificial mass block is the first block to be affected by gravity, and was introduced in patch 1.025.010.
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人工重力将为所在网格在接触引力场时,提供额外的 人工 [引力质量]。
== Usage ==
 
The artificial mass block can be used to add gravity to ships and other objects.
 
While it can be used to create realistic vessels that obey the laws of gravity, it is also useful for creating vehicles that require an anchor or stabilizing force, such as trams/rail vehicles or cars and rovers. The amount of possibilities are endless. Uses vary from gravity applied thrust for ships, to player-made torpedoes.
 
  
=== Mass Applied ===
 
{| class="wikitable"
 
!colspan="2" style="text-align:center;"|Mass applied by 1 Artificial Mass block
 
|-
 
! style="text-align:center;"|Type
 
! style="text-align:center;"|Weight
 
|-
 
| style="text-align:center;"|Small Ship
 
|style="text-align:center;"|2,000 kg
 
|-
 
| style="text-align:center;"|Large Ship
 
|style="text-align:center;"|50,000 kg
 
|-
 
|style="text-align:center;"|Station
 
|style="text-align:center;"|N / A
 
|}
 
  
=== Physics of Artificial Mass ===
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== 使用 ==
Artificial Mass in Space Engineers employs a particularly interesting concept in physics: The idea that inertial mass and gravitational mass are not necessarily the same thing. Inertial mass describes how difficult it is to move an object. Gravitational mass describes how much gravitational fields affect an object. In real life these quantities are the same.
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人工重力可用于常在引力场环境内工作的载具;
 +
[ 自拽式引力引擎 ]
  
With the Artificial Mass block in Space Engineers, we see a case where gravitational and inertial mass are not equivalent. Far more force is exerted on an active Artificial Mass block by a gravitational acceleration than by an inertial acceleration (a push).
 
  
It is also worth noting that Artificial Mass blocks can be used in conjunction with [[Gravity Generator|Gravity Generators]] to break Newton's third law. In Newton's third law, every action must have an equal and opposite reaction. However, Gravity Generators do not experience a force after exerting a force on an object, thus breaking Newton's third law. This can be exploited to create powerful amounts of thrust by attaching both Gravity Generator and Artificial Mass blocks to a ship, and having the gravity generators "pull" the ship forward. This mechanism is usually referred to as a gravity drive.
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==参阅==
 +
=== 相关 ===
 +
与现实物理的区别及适当理解;参阅[引力]
  
  
== Media ==
+
=== 编程 ===
{| class="wikitable"
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[[Programming_Guide/Action_List#Artificial_Mass|Action List - Artificial Mass]]
|[[File:Artificalmass02.jpg|center|thumb|400px|A car created in-game is being held towards the ground by the artificial mass blocks on its wheels]]
 
|[[File:Artificalmass03.jpg|center|thumb|400px|A simple player-made torpedo that is pushed by artificial gravity generators]]
 
|-
 
|[[File:Artificalmass01.jpg|center|thumb|400px|Large and small artificial blocks. Non-powered (Red light), and powered (Blue light)]]
 
|}
 
  
== Tips ==
 
  
== Known Issues ==
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== 记录 ==
 
 
== Programming ==
 
* [[Programming_Guide/Action_List#Artificial_Mass|Action List - Artificial Mass]]
 
 
 
== Update History ==
 
 
{| class="wikitable"
 
{| class="wikitable"
|style="text-align: center;width: 8%"| [[Update 01.025.010]] ||style="padding-left: 10px;padding-right: 10px;"|
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|| [[Update 01.025.010]] |||Artificial Mass block introduced
*Artificial Mass block introduced
 
 
|}
 
|}
 +
  
 
{{DISPLAYTITLE:人工重力}}
 
{{DISPLAYTITLE:人工重力}}

Revision as of 10:14, 12 December 2020

Artificial Mass Icon.png
大型舰船 / 空间站
人工重力
Large Ship Icon.png

组件需求

 有功能 

 破解 

尺寸(宽,高,长)1,1,1
重量9,544 kg
9,544,000 g
9,544,000,000 mg
9.544 t
完整度14,520
建造耗时24 s
模拟质量50,000 kg
50 t
最大输入功率600 kW
0.6 MW
600,000 W
耗电分组Utility
气密情况通气
性能成本(PCU)25
明细编辑于: 2020-04-08
Artificial Mass Icon.png
小型舰船
人工重力
Small Ship Icon.png

组件需求

 有功能 

 破解 

尺寸(宽,高,长)1,1,1
重量906.4 kg
906,400 g
906,400,000 mg
0.906 t
完整度872
建造耗时14 s
模拟质量2,000 kg
2 t
最大输入功率250 kW
0.25 MW
250,000 W
耗电分组Utility
气密情况完全
性能成本(PCU)25
明细编辑于: 2020-04-08
车辆在游戏中创造的汽车正被其轮子上的人造块拉向地面
简单的玩家制作的鱼雷,由人工重力发生器推动
大小人造砌块。无电(红光)、有电(蓝光)

人工重力

人工重力将为所在网格在接触引力场时,提供额外的 人工 [引力质量]。


使用

人工重力可用于常在引力场环境内工作的载具; [ 自拽式引力引擎 ]


参阅

相关

与现实物理的区别及适当理解;参阅[引力]


编程

Action List - Artificial Mass


记录

Update 01.025.010 Artificial Mass block introduced