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  • ...zes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all ...object and its interior impacts performance as well (e.g. a group of small ships parked inside a mother ship that crashed to an asteroid will require some h
    4 KB (612 words) - 15:17, 8 January 2014
  • *Mining with the hand-held [[Hand Drill]] ...s being deconstructed, their [[Components]] are placed in the engineers or ships inventories. Almost all blocks will return all of the same components neede
    10 KB (1,666 words) - 19:53, 9 July 2018
  • | [[Miner|Miner (Space)]] || <center>Space</center> || <center>Mining</center> || <center>Small</center> ||style="text-align:right"| <center>-</c | [[Miner (Planet)]] || <center>Air</center> || <center>Mining</center> || <center>Small</center> ||style="text-align:right"| <center>-</c
    8 KB (1,119 words) - 21:28, 19 April 2020
  • * Drilling / mining optimization * Rethink the way of respawning, respawn ships, landing ships, and rethink "mobile tools" (manual assembler – so player can respawn wit
    3 KB (517 words) - 19:42, 12 July 2016
  • ...n space. They have colonised a small asteroid belt and currently carry out mining operations and construction enterprises. The Federation comprises of two ma ...litary organisation. They field small groups of heavily-armed and armoured ships in forces known as "Spadas". The TCM's main goal is protection of the Feder
    5 KB (796 words) - 16:04, 7 May 2014
  • ....I.S'd.O.F.F. to protect open realism/survival mode servers from heretical ships that are designed to abuse or break certain Newtonian principles in order t ..."more realistic" as opposed to "totally 100% accurate." In essence, such ships threaten to stagnate gameplay and creativity in the same way that occurred
    13 KB (1,983 words) - 19:51, 12 October 2015
  • ...ers to construct new objects in space, allowing the construction of mobile ships and stationary space stations out of many smaller building [[Block]]s. The main difference between Stations and Large Ships is that Stations are locked in place and cannot move. See [[Station]] for d
    22 KB (3,705 words) - 15:12, 3 October 2023
  • ...g and repurposing captured ships to fit our needs. Our vested interests in mining and trade fuel our ability to create and maintain our fleet. We will be you ...command their own corvettes but are attached to Captains and their Capital Ships (1 Per Captain)
    3 KB (411 words) - 04:45, 1 April 2014
  • ...the moment and are put on the back burner. You are free to use all of our ships with (Bis) on their names, if you would like an official ship from us click The Department of Business (Trading, Export, Mining, Production of War Goods)<br />
    4 KB (590 words) - 05:10, 31 October 2016
  • [[File:2014-01-27_00002.jpg|400px]|thumb|right|Join the Empire! Our ships are (not) giant triangles!]] =='''Mining''' ==
    4 KB (559 words) - 11:47, 27 July 2014
  • ...a [[Beacon]] or [[Antenna]] that shows where they are if they spawn. These ships are worth capturing because they hold loot like [[ores]], [[ingot]]s, and [ == Ships ==
    4 KB (589 words) - 14:44, 19 April 2020
  • ...zes and utilization (civil and military), pilot ships and perform asteroid mining. You can find more info about Space Engineers here: http://www.spaceenginee ...y. Will we (the PC users) also get it? It would be fun if we could control ships with an XO or PS4 controller while building them with mouse/keyboard... (So
    47 KB (7,879 words) - 05:49, 6 April 2015
  • | Military, Civilian, Mining, Manufacturing, Exploring; <br \> Research and Development ...what you would like to focus on, we design and manufacture everything from mining vessels to long range military vessels. We are a new corporation and we're
    2 KB (267 words) - 00:23, 5 April 2014
  • ...d raider attacks forced a more militaristic presence, and eventually Astro mining colonies evolved into fully-operational space stations, complete with defen Ships and stations built by members in the name of Astro Dynamics should follow a
    6 KB (899 words) - 20:50, 29 April 2014
  • ...building squad, custom made to a faction’s specific specifications. From mining operations to transports, assorted carriers and fighters, there is nothing ...cation for the ship to guarantee authenticity. '''The IBCA will only build ships for other factions only if approached by an official diplomat or a faction
    3 KB (391 words) - 16:47, 21 April 2014
  • ...ue name. Categories are listed in order of size, starting with the largest ships. ...y exist in multiples, especially aboard Carriers. Unique variants of these ships with special capabilities will be listed separately.
    2 KB (257 words) - 22:20, 21 April 2014
  • [[Cobalt Ore]] is one of raw [[ores]] available from [[Hand Drill|mining]] asteroids. It can be found on planets and moons, occurring as nodes under Cobalt Ore may also be found aboard [[Cargo Ships]].
    466 bytes (71 words) - 13:11, 17 May 2020
  • ...f any drills you have (so as to not have any "wings" get sheared off while mining). ...{#show:Mod:Vanilla/CubeBlock/LargeBlockDrill|?InventoryVolume#L}} on large ships/stations), it can be augmented by connecting the drill to a [[Conveyor]] sy
    5 KB (610 words) - 21:10, 19 May 2020
  • | name = Mining Carriage | class = Mining
    4 KB (501 words) - 12:36, 25 April 2016
  • | name = Mining Transport | class = Mining
    4 KB (612 words) - 08:45, 11 November 2015

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