API:Sandbox.ModAPI.Ingame.IMyCubeBlock

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Sandbox.ModAPI.Ingame.IMyCubeBlock

This is a base class for all blocks.

Namespace

Sandbox.ModAPI.Ingame

Assembly

Sandbox.Common (Sandbox.Common.dll)

Syntax

public interface IMyCubeBlock : IMyEntity

Methods

GetOwnerFactionTag

string GetOwnerFactionTag()

This returns a string with the faction tag of the associated owner.

GetPlayerRelationToOwner

MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)

GetUserRelationToOwner

MyRelationsBetweenPlayerAndBlock GetUserRelationToOWner(long playerId)

UpdateIsWorking

void UpdateIsWorking()

Updates the current value of the IsWorking property.

UpdateVisual

void UpdateVisual()

Properties

BlockDefinition

SerializableDefinitionId BlockDefinition {get;}

CheckConnectionAllowed

bool CheckConnectionAllowed {get;}

CubeGrid

IMyCubeGrid CubeGrid {get;}

DefinitionDisplayNameText

string DefinitionDisplayNameText {get;}

DisassembleRatio

float DisassembleRatio {get;}

DisplayNameText

string DisplayNameText {get;}

IsBeingHacked

bool IsBeingHacked {get;}

If the block is being ground down, returns true.

IsFunctional

bool IsFunctional {get;}

Determines whether or not the block is built enough to perform its function.

IsWorking

bool IsWorking {get;}

Max

Vector3I Max {get;}

Min

Vector3I Min {get;}

NumberInGrid

int NumberInGrid {get;}

Returns the number of this block's type in the grid (not quantity of blocks of that type on the grid). For instance, if you have a thruster, and add a second thruster, this will return 2. If you remove the second thruster and build another one to replace it, it will return 3.

Orientation

MyBlockOrientation Orientation {get;}

OwnerId

long OwnerId {get;}

Position

Vector3I Position {get;}